![]() ![]() The three starting scenarios, like most of the game, are completely customizable. Coupled with each of your colonist’s personality traits, which range from the good (kind characters grant a mood bonus to those who speak with them), the bad (a pessimistic colonist will have a permanent mood penalty) and the ugly (creepy breathers are universally reviled, and pyromaniacs will set your base on fire), the story unfolds while you play, and no two games are alike. Each AI will analyze the situation your colonists find themselves in, and in doing so will select events they think will make for the most interesting story. With three selectable AI-Storytellers, Rimworld utilizes emergent storytelling in lieu of a definitive plot. Developed by Tynan Sylvester of Ludeon Studios, a Montreal-based game studio of which he is the founder, I’ve watched it grow from its infancy, and while my bias might be showing, I think this game is a definite must for any fan of colony management games that emphasize storytelling. Rimworld is a space colony management sim along the lines of Dwarf Fortress, only a little more simplistic and a lot easier to pick up and play. ![]() Either way, you find yourself on an unknown Rimworld, and you’ll have to utilize all your physical and mental fortitude to survive. Maybe you’re a rich socialite, bored with your glitterworld lifestyle and yearning for adventure amongst the stars. Maybe your tribe was devastated by the great blood machines sent by the gods, and are now without a home. Maybe you and your companions awoke from your cryptosleep sarcophagi to the sound of sirens, making it out of your ship just in the nick of time. ![]()
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